Welcome to

GRACE CHO'S PORTFOLIO

PORTFOLIO

A compilation of my works, both professional and casual.

Most of my 2D digital artwork is from communities and roleplay groups I participated in. These groups were strongly story driven and inspired me to draw in large quantities on a daily basis, and encouraged me to improve with my peers as I tackle new techniques and media.Software: Clip Studio Paint


Illustrations


Chibis and Other

2D Art - Pixel art

Software: Aseprite

2D Art - Sequential art

Software: Clip Studio Paint

Other 2D Art - Sketches and Doodles

Software: Clip Studio Paint

animation

Software: Clip Studio Paint, Flipaclip

2D Art - Characters

Characters that I have designed.
Software: Clip Studio Paint

level design

My clip from an exquisite corpse for a Senior Portfolio Class
(2025)

Walkthrough


The General of Calendusia (Spring 2025)

I created a medieval fantasy scene for an assignment for a Senior Portfolio class.It is about a beloved general of a nation getting thrown ten years into the future in the middle of battle and going on a journey to return home. He finds a memorial for himself, his people believing he had died during the battle ten years ago. The weapons scattered around the field are dedicated to those lost in that fight, and the fields of the national flower a promise of peace.I used Unreal Engine 5, and assets are sourced from Fab.com, Unreal Marketplace, and Sketchfab.


Level Design (Fall 2024)

Some of my works for a level design course at GSU.
I used Unreal Engine 5, and assets are sourced from Fab.com, Unreal Marketplace, and Sketchfab.

Art Test Assignment in Sr Portfolio (Spring 2025)

I chose to create a starry themed throne, regal in royal blue and gold, with a scarf whirling around it in the wind.Maya, Unreal Engine 5, Substance 3D Painter

Cyber Crime Scene (Fall 2023)

Everything shown in the scene was made by me, except for the decals and caution tape (UE Marketplace). Concept art used as inspiration for the drone belongs to Pixel Bomb Games.Maya, Substance 3D Painter, Unreal Engine 5


Hero Asset: Knife

Hero Asset: Dumpster


Hero Asset: Drone

Other Props


Alleyway

Mizani: Wings of Magic - Level Design - Fall 2024/Spring 2025

Scenes from the game I worked on Mizani: Wings of Magic. As a level designer, I handled the environmental design for the levels, as well as created gameplay mechanics such as collectibles, triggers, and a few cinematics.Unreal Engine 5, all environmental props and assets sourced from Fab.com, Unreal Marketplace, and Sketchfab.

Tutorial Cave area

Village

Khat - Prop Artist - March/April 2025

"Khat" is an ancient Egyptian mythology themed 2D roguelike platformer game created for the 2025 Gwinnett County Public Library Game Jam.As one of the prop artists on my team, I created background assets as well as enemy animations.

Miscellaneous

Printmaking


I am a Game Designer specializing in level design, as well as a 2D artist experienced with illustrations, character designs, and sequential arts. I have a B.A. in Game Design with a Minor in Art from Georgia State University.I aspire to branch out to a more visually narrative position, using environmental design and other techniques for storytelling and a more immersive experience.

Contact me

If you have any questions or inquiries about my work you can also reach me below:
E-mail: [email protected]
Phone: (770) 728-8698